The Xbox One is a powerful gaming console. It’s also a great piece of hardware for hosting your own dedicated server. With a little bit of technical know-how, you can set up a dedicated server on your Xbox One and get the most out of all the awesome features it has to offer. In this guide, we’ll walk you through all the steps you need to take in order to create your very own 7 Days To Die dedicated server.
7 Days To Die Dedicated Server Xbox One, a lonely survivor of the zombie apocalypse must gather the tools he needs to make it through each day. Build your shelter so you can get some sleep: fortify the walls and craft weapons for defense. Your only chance at survival is to embrace the dawn of a new day!
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7 Days To Die Dedicated Server Xbox One
7 Days to Die is a zombie survival game released in 2013 by The Fun Pimps. Since then, 12 mln copies have been sold – a vivid testimony to its success. You can play it on your PC with Windows, Linux, macOS X, as well as PS4 and Xbox One.
7D2D combines elements of first-person shooter, survival horror, role-playing, and tower defense. The player will have to survive the aftermath of a nuclear war. To do it, you should find a safe place to stay, food, and water while fighting off hordes of zombies and wild animals.
The game supports both single and online multiplayer modes. A fan might want to enjoy some unique gaming experiences with others. Various web-hosting companies offer 7 Days to Die servers to provide smooth performance for a large group of players.
However, which hosts are the best? How should one choose the top host for this game? Read on to find out!
Minimum 7 Days to Die Server Host Requirements
If you decide to set up a 7 Days to Die server, you should look at the hardware requirements. The official website of the game states that just to run the game on your computer will need at least:
- 2.4 GHz Dual Core CPU
- 8 GB of RAM
- 2 GB dedicated memory for graphics
- Broadband internet connection
- 12 GB available disk space
The minimum requirements for 7 Days to Die server host will certainly be higher. The game creators specify that “running the Dedicated Server and Client on the same computer will double RAM requirements.” The particular specifications will depend on the number of players, size of the game maps, number of adversaries, etc.
7 Days To Die Dedicated Server Manager
Why should you bother to get your own 7Days to Die server? It will definitely require some time, skills, and money. Nonetheless, there are some evident upsides.
First and foremost, you have full control over your dedicated server. Most companies offer 24/7 support to help you with any questions. Also, you have extra hardware resources at your disposal if you need them. Besides, you choose the location of your server to eliminate lags. All that results in a smoother game experience. On top of it, having your own 7 Days to Die dedicated servers provides ample room for game customization.
The Top 9 7 Days to Die Server Hosting Providers
- Host Havoc – Best for Large Servers
- GTX Gaming – Best 7D2D Hosting Overall
- Survival Servers – Best for Performance
- PingPerfect – Best Support
- Nitrous Networks – Reliable 7 Days to Die Hosting
- XGamingServer – Hosting for Unlimited Number of Players
- Indifferent Broccoli – Hosting with a Free Trial and a Refund
- Nitrado – Best for Flexibility
- G-portal – Best for Scaling
7 Days To Die Dedicated Server Requirements
You’ve already seen our list of the top hosts above. What makes them the best for 7 Days to Die hosting? What are their main pros and cons? Let’s have a closer look.
1. Host Havoc – Best for Large Servers
Host Havoc offers hosting for a variety of games. It has data centers all over the world and provides great performance. Besides, the company is renowned for helpful 24/7 support.
The price per server slot for the minimum amount of slots (14) is quite high – $1. Thus, small Host Havoc isn’t the best option for small 7DTD server hosting. Nonetheless, the price goes down the more slots you purchase. The max option (40 slots) is just $0.59/slot. In combination with other advantages, it makes Host Havoc a great choice.
7 Days To Die Dedicated Server Xbox One
The 7 Days to Die Dedicated Server is the easiest way to run a multiplayer game on your Xbox One. Just connect, and play. No port forwarding or setting up a dedicated game server for yourself.
The 7 Days To Die Dedicated Server is a computer game that allows you to host LAN or internet-based multiplayer game sessions with up to 1000 clients. You can also use this server to host mods and custom maps with your friends.
the A20 version needs Microsoft Visual C Redistributables 2022 to run.
- Install SteamCMD
You need to install the lastest
- Start SteamCMD
- Select install folder: force_install_dir c:\SteamCMD\7_Days_to_Die_server\ (You do not have to use this exact folder)
- Login with a Steam account (Subject to the availability of the game on the accounts). login [username] [password] (You can also use login anonymous)
- Run: app_update 294420 to download the latest 7 Days to Die Dedicated Server Alpha stable build.
- Run: app_update 294420 -beta latest_experimental instead if you want the latest experimental build.
7 Days To Die Dedicated Server Setup
This is a table of the up-to-date Alpha 19 (B178) serverconfig.xml file that comes with 7 Days to Die.
Only change the data in the “value=” part of the file, otherwise it will not work.
|ServerName||My Game Host||Whatever you want the name of the server to be.|
|ServerDescription||A 7 Days to Die server||Whatever you want the server description to be, will be shown in the server browser.|
|ServerWebsiteURL||Website URL for the server, will be shown in the serverbrowser as a clickable link|
|ServerPassword||Password to gain entry to the server|
|ServerLoginConfirmationText||If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the “serverjoinrulesdialog” window in XUi|
|ServerPort||26900||Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server.|
|ServerVisibility||2||Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to “1” will only work when the first player connects manually by IP.|
|ServerDisabledNetworkProtocols||SteamNetworking||Networking protocols that should NOT be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly|
|ServerMaxWorldTransferSpeedKiBs||512||Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value|
|ServerMaxPlayerCount||8||Maximum Concurrent Players|
|ServerReservedSlots||0||Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level|
|ServerReservedSlotsPermission||100||Required permission level to use reserved slots above|
|ServerAdminSlots||0||This many admins can still join even if the server has reached MaxPlayerCount|
|ServerAdminSlotsPermission||0||Required permission level to use the admin slots above|
|ControlPanelEnabled||false||Enable/Disable the web control panel|
|ControlPanelPort||8080||Enable/Disable the web control panel|
|ControlPanelPassword||CHANGEME||Enable/Disable the web control panel|
|TelnetEnabled||true||Enable/Disable the telnet|
|TelnetPort||8081||Port of the telnet server|
|TelnetPassword||Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface|
|TelnetFailedLoginLimit||10||After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface|
|TelnetFailedLoginsBlocktime||10||How long will the block persist (in seconds)|
|TerminalWindowEnabled||true||Show a terminal window for log output / command input (Windows only)|
Folder and file locations
|AdminFileName||serveradmin.xml||Server admin file name. Path relative to the SaveGameFolder|
|UserDataFolder||absolute path||Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry!|
|SaveGameFolder||absolute path||Use this to only override the save game path. Do not forget to uncomment the entry!|
Other technical settings
|HideCommandExecutionLog||0||Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything|
|MaxUncoveredMapChunksPerPlayer||131072||Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time|
|PersistentPlayerProfiles||false||If disabled a player can join with any selected profile. If true they will join with the last profile they joined with|
|GameWorld||Navezgane||“RWG” (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. “Navezgane”, “PREGEN01”, …)|
|WorldGenSeed||asdf||If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it|
|WorldGenSize||4096||If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load|
|GameName||My Game||Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world|
|GameDifficulty||2||0 – 5, 0=easiest, 5=hardest|
|BlockDamagePlayer||100||How much damage do players to blocks (percentage in whole numbers)|
|BlockDamageAI||100||How much damage do AIs to blocks (percentage in whole numbers)|
|BlockDamageAIBM||100||How much damage do AIs during blood moons to blocks (percentage in whole numbers)|
|XPMultiplier||100||XP gain multiplier (percentage in whole numbers)|
|PlayerSafeZoneLevel||5||If a player is less than or equal to this level he will create a safe zone (no enemies) when spawned|
|PlayerSafeZoneHours||5||Hours in world time this safe zone exists|
|BuildCreate||false||cheat mode on/off|
|DayNightLength||60||real time minutes per in game day: 60 minutes|
|DayLightLength||18||in game hours the sun shines per day: 18 hours day light per in game day|
|DropOnDeath||1||0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all|
|DropOnQuit||0||0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only|
|BedrollDeadZoneSize||15||Size (box “radius”, so a box with 2 times the given value for each side’s length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they’ve been cleared.|
|BedrollExpiryTime||45||Number of days a bedroll stays active after owner was last online|
|MaxSpawnedZombies||64||This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance.|
|MaxSpawnedAnimals||50||If your server has a large number of players you can increase this limit to add more wildlife. Animals don’t consume as much CPU as zombies. NOTE: That this doesn’t cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.|
|ServerMaxAllowedViewDistance||12||Max viewdistance a client may request (6 – 12). High impact on memory usage and performance.|
|EnemySpawnMode||true||Enable/Disable enemy spawning|
|EnemyDifficulty||0||0 = Normal, 1 = Feral|
|ZombieMove||0||0-4 (walk, jog, run, sprint, nightmare)|
|ZombieMoveNight||3||0-4 (walk, jog, run, sprint, nightmare)|
|ZombieFeralMove||3||0-4 (walk, jog, run, sprint, nightmare)|
|ZombieBMMove||3||0-4 (walk, jog, run, sprint, nightmare)|
|BloodMoonFrequency||7||What frequency (in days) should a blood moon take place. Set to “0” for no blood moons|
|BloodMoonRange||0||How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency|
|BloodMoonWarning||8||The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.|
|BloodMoonEnemyCount||8||This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. –>|
|LootAbundance||100||percentage in whole numbers|
|LootRespawnDays||30||days in whole numbers|
|AirDropFrequency||72||How often airdrop occur in game-hours, 0=never|
|AirDropMarker||False||Sets if a marker is added to map/compass for air drops|
|PartySharedKillRange||100||The distance you must be within to receive party shared kill xp and quest party kill objective credit.|
|PartyKillingMode||3||Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)|
Land claim options
|LandClaimCount||1||Maximum allowed land claims per player|
|LandClaimSize||41||Size in blocks that is protected by a land claim block|
|LandClaimDeadZone||30||Land claim blocks must be this many blocks apart (unless you are friends with the other player)|
|LandClaimExpiryTime||7||The number of days a player can be offline before their claims expire and are no longer protected|
|LandClaimDecayMode||0||Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired).|
|LandClaimOnlineDurabilityModifier||4||How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x|
|LandClaimOfflineDurabilityModifier||4||How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x|
|LandClaimOfflineDelay||0||The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0|
Starting the Server
To host a server just edit the startdedicated.bat file and the serverconfig.xml using TextPad or notepad++. You shouldn’t need to edit the startdedicated.bat. In the batch file you will see the following text: