7 Days To Die is a sandbox zombie survival game, with several unique features. Players can choose to survive in an online multiplayer world, or take their chances against the zombies solo, playing in single-player mode. The game also features a large and expanding crafting system, as well as full character customization options.
7 Days To Die Dedicated Server Steam:
7 Days to Die is a game where you have to survive in a zombie apocalypse. This game is very popular on steam and it has been played by thousands of players. The game can be played in single player mode or multiplayer mode. However, if you are looking for an interesting survival game then you should try 7 days to die dedicated server steam. In this article we will discuss how you can download and install the 7 days to die dedicated server steam.
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7 Days To Die Dedicated Server Setup
7 Days To Die Dedicated Server Steam is a fun game because of its co-op and survival mode. Having a dedicated server allows you to play with friends and enjoy some exciting moments while maintaining a good connection.
7 Days To Die Dedicated Server Steam Hosting. If you want to play the game on your own machine and host a server for your friends or the whole world, you are in luck! 7 Days To Die has an extensive list of dedicated servers that users can download from Steam.
Windows Requirement
the A20 version needs Microsoft Visual C Redistributables 2022 to run.
Installation
- Install SteamCMD
You need to install the lastest
- Start SteamCMD
- Select install folder:
force_install_dir c:\SteamCMD\7_Days_to_Die_server\
(You do not have to use this exact folder) - Login with a Steam account (Subject to the availability of the game on the accounts).
login [username] [password]
(You can also use login anonymous) - Run:
app_update 294420
to download the latest 7 Days to Die Dedicated Server Alpha stable build. - Run:
app_update 294420 -beta latest_experimental
instead if you want the latest experimental build.
- Select install folder:
Serverconfig.xml
This is a table of the up-to-date Alpha 19 (B178) serverconfig.xml file that comes with 7 Days to Die.
Only change the data in the “value=” part of the file, otherwise it will not work.
Server Representation
Option | Values | Description |
---|---|---|
ServerName | My Game Host | Whatever you want the name of the server to be. |
ServerDescription | A 7 Days to Die server | Whatever you want the server description to be, will be shown in the server browser. |
ServerWebsiteURL | Website URL for the server, will be shown in the serverbrowser as a clickable link | |
ServerPassword | Password to gain entry to the server | |
ServerLoginConfirmationText | If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the “serverjoinrulesdialog” window in XUi |
Networking
Option | Values | Description |
---|---|---|
ServerPort | 26900 | Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. |
ServerVisibility | 2 | Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to “1” will only work when the first player connects manually by IP. |
ServerDisabledNetworkProtocols | SteamNetworking | Networking protocols that should NOT be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly |
ServerMaxWorldTransferSpeedKiBs | 512 | Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value |
Slots
Option | Values | Description |
---|---|---|
ServerMaxPlayerCount | 8 | Maximum Concurrent Players |
ServerReservedSlots | 0 | Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level |
ServerReservedSlotsPermission | 100 | Required permission level to use reserved slots above |
ServerAdminSlots | 0 | This many admins can still join even if the server has reached MaxPlayerCount |
ServerAdminSlotsPermission | 0 | Required permission level to use the admin slots above |
Admin Interfaces
Option | Values | Description |
---|---|---|
ControlPanelEnabled | false | Enable/Disable the web control panel |
ControlPanelPort | 8080 | Enable/Disable the web control panel |
ControlPanelPassword | CHANGEME | Enable/Disable the web control panel |
TelnetEnabled | true | Enable/Disable the telnet |
TelnetPort | 8081 | Port of the telnet server |
TelnetPassword | Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface | |
TelnetFailedLoginLimit | 10 | After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface |
TelnetFailedLoginsBlocktime | 10 | How long will the block persist (in seconds) |
TerminalWindowEnabled | true | Show a terminal window for log output / command input (Windows only) |
Folder And File Locations
Option | Values | Description |
---|---|---|
AdminFileName | serveradmin.xml | Server admin file name. Path relative to the SaveGameFolder |
UserDataFolder | absolute path | Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! |
SaveGameFolder | absolute path | Use this to only override the save game path. Do not forget to uncomment the entry! |
Other Technical Settings
Option | Values | Description |
---|---|---|
EACEnabled | true | Enables/Disables EasyAntiCheat |
HideCommandExecutionLog | 0 | Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything |
MaxUncoveredMapChunksPerPlayer | 131072 | Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time |
PersistentPlayerProfiles | false | If disabled a player can join with any selected profile. If true they will join with the last profile they joined with |
World
Option | Values | Description |
---|---|---|
GameWorld | Navezgane | “RWG” (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. “Navezgane”, “PREGEN01”, …) |
WorldGenSeed | asdf | If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it |
WorldGenSize | 4096 | If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load |
GameName | My Game | Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world |
GameMode | GameModeSurvival | GameModeSurvival |
Difficulty
Option | Values | Description |
---|---|---|
GameDifficulty | 2 | 0 – 5, 0=easiest, 5=hardest |
BlockDamagePlayer | 100 | How much damage do players to blocks (percentage in whole numbers) |
BlockDamageAI | 100 | How much damage do AIs to blocks (percentage in whole numbers) |
BlockDamageAIBM | 100 | How much damage do AIs during blood moons to blocks (percentage in whole numbers) |
XPMultiplier | 100 | XP gain multiplier (percentage in whole numbers) |
PlayerSafeZoneLevel | 5 | If a player is less than or equal to this level he will create a safe zone (no enemies) when spawned |
PlayerSafeZoneHours | 5 | Hours in world time this safe zone exists |
Unnamed
Option | Values | Description |
---|---|---|
BuildCreate | false | cheat mode on/off |
DayNightLength | 60 | real time minutes per in game day: 60 minutes |
DayLightLength | 18 | in game hours the sun shines per day: 18 hours day light per in game day |
DropOnDeath | 1 | 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all |
DropOnQuit | 0 | 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only |
BedrollDeadZoneSize | 15 | Size (box “radius”, so a box with 2 times the given value for each side’s length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they’ve been cleared. |
BedrollExpiryTime | 45 | Number of days a bedroll stays active after owner was last online |
Performance Related
Option | Values | Description |
---|---|---|
MaxSpawnedZombies | 64 | This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. |
MaxSpawnedAnimals | 50 | If your server has a large number of players you can increase this limit to add more wildlife. Animals don’t consume as much CPU as zombies. NOTE: That this doesn’t cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. |
ServerMaxAllowedViewDistance | 12 | Max viewdistance a client may request (6 – 12). High impact on memory usage and performance. |
Zombie Settings
Option | Values | Description |
---|---|---|
EnemySpawnMode | true | Enable/Disable enemy spawning |
EnemyDifficulty | 0 | 0 = Normal, 1 = Feral |
ZombieMove | 0 | 0-4 (walk, jog, run, sprint, nightmare) |
ZombieMoveNight | 3 | 0-4 (walk, jog, run, sprint, nightmare) |
ZombieFeralMove | 3 | 0-4 (walk, jog, run, sprint, nightmare) |
ZombieBMMove | 3 | 0-4 (walk, jog, run, sprint, nightmare) |
BloodMoonFrequency | 7 | What frequency (in days) should a blood moon take place. Set to “0” for no blood moons |
BloodMoonRange | 0 | How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency |
BloodMoonWarning | 8 | The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. |
BloodMoonEnemyCount | 8 | This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. –> |

7 Days to die Dedicated Server Steam Tools
Using the 7 Days to Die Dedicated server tool from Steam..
Hello all,
I recently downloaded the dedicated server tool for 7 days to die, but I am not all that great with servers and am not quite sure what to do. I opened it up, waited the 9 seconds then it said press any key to continue, I did, and the command screen disappeared and appeared to be a background process.
What I’m unsure of is what to do next. How do I actually do anything with this server? Connect to it? Set up server rules etc? Do I need to keep the game open 24 hrs a day?
Is there a good tutorial for this? I would appreciate any help greatly and would love for anyone here to join the server once it’s up.
< 1 2 3 >
1-15의 36개 댓글 표시
Kalex 7 Days to Die 항목을 가지고 있음 2014년 11월 9일 오후 3시 29분
YouTube™ 동영상: 7 Days To Die – How to make a Co-op Dedicated Server – Tutorial
조회수: 114,261
Enjoyed this? Consider Subscribing to my Channel: https://www.youtube.com/subscription_center?add_user=kdstudioslive Want to contribute to future video content?
This one was made for alpha 7 but it is pretty much the same.
1
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 9일 오후 7시 18분
Is that the one that you can download from Steam? There’s one the Fun Pimps released on Steam so that peoplewould be able to do it for free. I am trying to find a tutorial for the Steam 7 Days to Die dedicated server tool.
Antagonist님이 마지막으로 수정; 2014년 11월 9일 오후 7시 25분
2
CotaBucky 7 Days to Die 항목을 가지고 있음 2014년 11월 10일 오후 4시 24분
You can start and stop your server at anytime. Obviously people willl be pissed if they join your server when you do this. I always play using my dedicated server software on my PC.Ive run it with 8 people and no lag from anyone. The server software is in your steam 7dtd file already with game.Not sure what this software is for you mention. You open ports needed(that can be difficult at 1st but can be done) then setup your server config file.I’m probably not helping much but telling you YES you can run it easy once you figure it out and it runs much better and more stable than having friend join on you in a regular game.You also have more options.Note that if you run it all the time theres risk of hacking or whatever from what I hear. Ive never had an issue but i don’t run mine 24/7 either . +1 to Kaiodans link. basicly what I mentioned
CotaBucky님이 마지막으로 수정; 2014년 11월 10일 오후 4시 26분
3
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 11일 오전 9시 17분
The software I’m talking about is if you click Library, then Tools, then 7 Days to Die Dedicated Server.
It is a tool provided by Steam, and that is the one I am trying to figure out.
Thank you for the given replies though.
4
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 11일 오후 4시 39분
I followed the video every s tep, the software he recommended had different options than their newest version. I couldn’t find an old one to download. I guess I give up. It’s a shame because there are literally no good servers in this game.
5
Crunchy[Daz] 7 Days to Die 항목을 가지고 있음 2014년 11월 11일 오후 4시 41분
Most of the good servers are private.
6
CotaBucky 7 Days to Die 항목을 가지고 있음 2014년 11월 11일 오후 4시 43분
That sucks because its so simple once you get it figured out.Like riding a bicycle. You don’t need that software. You already have all the files you need to run one from your PC(two files).Just have to setup your serverconfig file and open ports in your router software.
7
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 11일 오후 4시 56분
Cota can you message me and walk me through it?
8
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 11일 오후 5시 10분
Or anyone else for that matter, I just want to get it done and that video did not work.
9
CotaBucky 7 Days to Die 항목을 가지고 있음 2014년 11월 12일 오후 12시 22분
Go into the dedicated server section of this forum and it shows you how to start one in a sticky. Its only two files you need .From there usually its port forwarding that gives people a hard time. If I get time I will but i’m busy with kids and working lately. Try and figure out how to port forard with your router and use Ipconfig in your command prompt in windows to know your Ipaddress if you don’t know it.Should be the ip4 listed I think. I’ll try asap when I get time to help. Message me if I forget.http://steamcommunity.com/app/251570/discussions/2/
CotaBucky님이 마지막으로 수정; 2014년 11월 12일 오후 12시 23분
10
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 12일 오후 3시 06분
Okay I got it where it says connected but when I log into 7daystodie and search for my server it doesn’t come up? also won’t let me connect to my own IP, yet the green light saying COnnected is on for Frontrunnertek server manager.
11
CotaBucky 7 Days to Die 항목을 가지고 있음 2014년 11월 12일 오후 4시 30분
“Frontrunnertek server manager” ??? Did you go over the dedicated server help section in servers part of steam forums? You should have a bat file to start the serverconfig. file.Its all there and if you don’t have your ports forwarded properly it will never happen
12
Antagonist 7 Days to Die 항목을 가지고 있음 2014년 11월 12일 오후 4시 41분
I have all that set up, it even says I am connected, but my server doesn’t show up on the list. It’s alright, I give up for the time being.
13
DizzyD 7 Days to Die 항목을 가지고 있음 2014년 11월 12일 오후 10시 32분
Do not use the batch file in the dedicated server tool folder. Instead, use the runserver batch file in the main 7D2D folder.
The reason the tool one doesn’t work is because Steam fails to install the vcredist into that folder and it crashes with NullObject errors when someone trys to connect to the server.
Took me a few hours to finally figure that out before I got things working for me.